Not a studio — Just me
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Reality,
By Design

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Core threads of my work

  • 01.(XR/MR/VR)
    Perceptual Interfaces
  • 02.
    Embodiment
  • 03.
    IA & AI
  • 04.
    System and Tools

Not a studio — just me

I’m Stella Mühlhaus and I currently work at Meta. On the side I give talks, workshops, and mentor, as well as writing on design and technology. This site is simply a collection of what I do and share info along the way.

Hand with metrics
Tony Stark using a holographic arm

I design systems that shape how humans and machines connect.

From robotic extensions to perceptual interfaces,
my work lives
at the intersection of biology and technology.

Essentially

My passion is to support living beings in developing new abilities or regaining lost abilities, while at the same time providing them with the means to achieve this for themselves or for others.

That is the meaning of “Reality by Design”: each of us can actively shape their own reality.

Building foundations for a reality where technology feels natural.

I’ve got a tattoo on my finger that doubles as a measuring tool. It helps me keep a sense of scale when I’m in CAD or crafting.

My reset button: at least once a year, I go to the Atlantic coast of France. Surfing, French restaurants, and time with family and friends recharge my batteries to the fullest — guaranteed.

A woman drinking her coffee on a surfboard

Currently in Switzerland

Human-machine Interaction Design Lead
↳ Supervised by Yuki — maintaining healthy human-dog symbiosis.

Yuki - Stella's dog
Rock with purple vegetation
/02

In 2016, I taught myself from the few resources I could find — ever since, sharing knowledge and tools has meant a lot to me.

Pen Picto

The future isn’t something we simply let happen — it’s something we must design with care.

And to me, tech is only as powerful as the people️ it
includes.

A dog conducting a scientific experiment
A crowd that applauds
Jack Sparrow looking at his compass

Some Project Examples

(Have fun exploring)

Meta Interaction SDK - Software For XR Devs
01.
Meta Horizon OS - Human Interface Guideline
02.
Meta Reality Labs - Input & Interaction Team
03.
Hands - Research, Explorations and Design
04.
afca.ag — MR & Cloud Computing Custom Solutions
05.
Extending Abilities
06.
Restoring Abilities
07.
MR Dali - MR Multimodal interaction design
08.
Stolus - Hardware tool for XR
09.
01.Meta Interaction SDK, Software For XR Devs
02.Meta Horizon OS, Human Interface Guideline
03.Meta Reality Labs, Input & Interaction Team
04.Hands, Research, Explorations and Design
05.afca.ag — MR & Cloud Computing Custom Solutions
06.Extending Abilities
07.Restoring Abilities
08.MR Dali, MR Multimodal interaction design
09.Stolus, Hardware tool for XR

Lectures,
Talks & Writing

Guest teaching and public speaking on HCI design and ethics at:

ETH Zürich
Swiss Federal Institute of Technology
ZHdK
Zurich University of the Arts
RCA
Royal College of Art, London

Writing about interaction design, ethics, and the human-machine connection. Publishing:

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Currently in Zurich, Switzerland

Sutéra website 2025 — made by Okey Studio
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Reach out to me
over here at: